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020 _a9780321205001
020 _a0321205006
040 _aUMI
_cUMI
082 _a005.133
_bWEI
_222
100 _aWeiss, Allen Mark
_914946
245 _aData structures and problem solving using C++ /
_cMark Allen Weiss.
250 _a2nd ed.
260 _aUpper Saddle River :
_bAddison-Wesley,
_cc2002.
300 _axvii, 890 p. :
_bill. ;
_c24 cm.
500 _aTable of Contents I. OBJECTS AND C++. 1. Arrays, Pointers, and Structures. 2. Objects and Classes. 3. Templates. 4. Inheritance. 5. Design Patterns. II. ALGORITHMS AND BUILDING BLOCKS. 6. Algorithm Analysis. 7. The Standard Template Library. 8. Recursion. 9. Sorting Algorithms. 10. Randomization. III. APPLICATIONS. 11. Fun and Games. 12. Stacks and Compilers. 13. Utilities. 14. Simulation. 15. Graphs and Paths. IV. IMPLEMENTATIONS. 16. Stacks and Queues. 17. Linked Lists. 18. Trees. 19. Binary Search Trees. 20. Hash Tables. 21. A Priority Queue: The Binary Heap. V. ADVANCED DATA STRUCTURES. 22. Splay Trees. 23. Merging Priority Queues. 24. The Disjoint Set Class.
504 _aIncludes bibliographical references and index.
650 _aComputer programing
_914947
942 _2ddc
_cBK
999 _c1274
_d1274